Elevating tunneling and underground construction skills training through immersive technologies (Immersive learning)
Digital and new technology, Learning resources, Sectors and roles
Morgan Sindall; BAM Nuttall; Balfour Beatty; Tideway; HS2; Hinckley Point C; PROCAT TUCA; Make Real'; Pauley Interactive; Herrenknech
The project will address challenges of sufficiently simulating or recreating the tunneling environment for workers, to develop the behaviours and competencies required to work in such environments. It will do this by developing a range of immersive modules and assets.
Modules and resources will give stakeholders a realistic, consistent and safe environment replicating tunneling sites and machinery. They will be embedded across a broad range of qualifications and courses associated with tunneling, delivered to over 1,200 beneficiaries and made freely available to the sector.
After the project, a range of immersive learning teaching resources will be availablle such as 360 degree film, digital models. Those in tunnelling roles will have received impactful VR learning experiences and resources will be adopted by the tunnelling sector to embed into existing training and qualifications.
Learning scenarios, modules and digital assets developed for:
- High-end VR for classrooms
- Promotional game for low-cost headsets
- VR cube / cave for collaborative activities
- Microsoft HoloLens
Delivered to 400 employees of CITB-registered employers and 32 Tunnelling Trailblazer apprentices
01 Feb 2019
31 Jan 2022