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Project CONVERT (Immersive Learning)

Innovation

Learning resources, Small employer support, Digital and new technology

Construction Wales Innovation Centre

Construction Scotland Innovation Centre; Cape UK; Kier; CIOB; CECA; Bouygues; Galliford Try; Neutron; Simian Risk; Didac; NAS; Nevin; World Skills UK; Interserve; Uni. Of Wales Trinity St David; Bridgewater College; Dudley College; Leeds College; Waltham forest Innovation Centre; Lovell; ABJ Drones; NASC; ASITO; CISRS; HTC; Mimbus

Great Britain

£1,404,000

2018

Commercial, Housing, Infrastructure, Specialist

The project will deliver a real-world GB-wide infrastructure that will deliver immersive learning to the industry in a sustainable and scalable way. This will be completed through  through six focused delivery Hubs across three nations, located at:

1. Leeds College of Building
2. Construction Wales Innovation Centre
3. Construction Scotland Innovation Centre
4. Dudley College
5. Waltham Forest Construction Innovation Centre
6. Bridgewater & Taunton College

Through these Hubs, the project will deliver four Strands of interventions to 2,440 learners which will reduce error, accident rates and time/cost factors in delivering training. Virtual Reality (VR) and Augmented Reality (AR) modules will be developed across the following work streams delivered in each Hub:

1. Working at height/scaffolding using VR
2. Building de-construction using BIM and VR
3. Wood/paint-spraying machines with AR
4. Surveying using drones in a VR space.

This will be supported by a 'train-the-trainer' programme to deliver immersive learning in the industry, as well as the development of a bespoke learner management system.

At the end of the project, the six hubs will act as centres of excellence where industry can walk in with a training need, be upskilled on how to use immersive technologies, develop immersive learning solutions and access immersive training through the hardwarre and content funded by CITB.

Learning experiences delivered to 2,440 learners
23 virtual reality (VR)/augmented reality (AR) modules
6 training delivery hubs
Learner management portal
VR and AR equipment
Train the trainer programme
Final report shocasing business case for using Immersive Learning

01 Feb 2019

30 Apr 2021